Gears of War: Judgement
My primary duties was lighting and post processing for Gears of War: Judgment.
During pre-production I created the colourchart for the entire singleplayer campagin and was heavily involved in developing ”the look” for the game, including new rendering features, such as eye-adjustment and new bloom.
In production I created the lighting and post process setup for every level in the singleplayer campagin, and a few for multiplayer.
I was tasked with creating several pieces of promotional art, showcased at E3 2012 for the reveal of the game.
I lit the multiplayer map Rooftops, used to showcase Overrun mode at E32012. I worked closely with Paul Mader, Artist, on shaders, composition and high level concept of the environment.
Gears of War 3
I worked with lighting, post processing and effects on Gears Of War 3, Downloadable Content. I also worked a great deal with shaders.