Yea, so forgot to make update two days ago when this stuff was made.
More mountains in the making!
Progress shots, scroll down for latest.
Yea, so forgot to make update two days ago when this stuff was made.
More mountains in the making!
Progress shots, scroll down for latest.
Alright, so this wont make it to the final image but it’s rendered now none the less.
I’m gonna scrap the mountains and make 4-5 modules and make all the terrain on that side of the river with, along with simple geometry for solidity.
Meanwhile, here is a pic of what could’ve been.
Started making terrain today. Small pic update, nothing fancy yet.
Because maya is a little bitch and corrupted a file, leaving me with a day old backup without the terrain seen in the picture I’ll have to remake it all. I don’t really think Maya is a bitch, I’m just projecting my illwill against myself for not taking more backups and saving more often.
Shit happends. I’ll be back at it tomorrow. Meanwhile, here is the picture.
Poked around in photoshop with the image above aswell.
Yea, so more stuff added. Too tired to write about it though so I’ll let the pictures do the talking.
Also made a render with the house in the rest of the mockup scene, and made some changes to the overall composition. More will change but here’s that render!
Spent more time on the house and also started working on terrain textures. I’ve decided to try to go a simple route and not make a highpoly of the terrain but rather just use a tileing texture and vertexpaint. I think it’ll work fairly well, but we’ll see.
Here’s the latest of the house.
– I resized the windows, making them both the same size and alligned their height with the door (thanks to those who pointed that out). I also added a third window.
– I added railing to the lower balcony
– I made the look-out spot at the top of the building, with support on the roof (Personally I think its super cosy up there.)
– I’ve also added some detail to parts of the texture. I’ve decided to keep them fairly clean for now and do a full pass of grungeification later on in the project, most likly at the same time I’m vertexpainting what needs to be vertexpainted (I’ll write a ”how to vertex paint” post at that point as well)
– I’ve continued work on two the texture atlas I’ll use on the house.
The house and all man-built objects in the scene uses two 512×2048 textures. I might size them down, we’ll see. I am building everything as if they were real-time assets, meaning that they could be used in a real time environment, such as a game engine so if I downsize one object, I have to do them all to maintain Pixel density.
I plan to use two or three tileing textures for the terrain, and then another few ones for vegetation.
I’m BACK.
Yea, suck on it.
New project, I’m working together with a friend who is making a concept and I’m doing it in full glory HD (yea, thats right. HD! I’m keeping up with the catch phrases)-3D. I’m calling it ”Dollylicious” because the concept artists name is Dolores, AKA Dolly and she is just delicious – Hence Dollylicious.
Just a few pictures, a mockup scene that was made a while back and a few work in progress on the building that I started today.
Dolly has a blawg, you can check out her stuff at : http://dollyk.wordpress.com/
Update:
Made a bit more.