Older projects
I’ve done plenty of work before this project blog was started. This is a bit of info and some pictures of a few of those projects. For more pictures on pervious projects visit my portfolio site: http://www.tomaslidstrom.com
Rope
For our third year university the majority of people who worked on SteamGunners decided to join up once again and make a 2D-side scroller focused on physics based puzzles. I worked primarily as an environment artist, but mostly I made props and textures. We spent about 20 weeks working on this project, part time. Source engine was used in this project.
http://www.ropegame.com
Shack
The summer between my second and third year in university was rather slow so I decided to work up this scene I’ve had in my mind for some time and get some good hands-on experience with Unreal Engine 3, using Roboblitz as a base. Project was completed in about 5 or 6 weeks, part time work.
Steamgunners
Second year university project where you take on the role as the ”Evil Empire” oppressing the free world. Your avatar in the game is a squad of 4 colorful characters that roam around and kill the rebel scum.
I worked as an environment artist on this project and I made all the buildings and a lot of props in the single level we managed to finish. Production time was around 10 weeks and we used Ogre3D engine.
Renders of environment.
RO-Zavod
Tripwire Interactive hosted a contest called ”Make Something Red Orchestra”-contest, a sort of spin off from ”Make something Unreal”-contest where anyone could a level and a apply to win prices. I got an honorable mentioning with RO-Zavod, which the first map I made in about 2 years time. I made most of the art assets myself and I think I finished the project, working on and off, in about 4 months. Red Orchestra is based on Unreal engine 2.
Helix: Alien Legion (Prototype demo)
Helix: Alien Legion is a third person Action Role playing game taking place in the distant future. You roam around the world killing bad guys and getting level ups, meeting allies and just exploring the plot.
I worked primarily as a level designer and level artist on this project. The prototype consisted of a total of 12 levels, where i made a total of 8 levels (4 for the main singleplayer campagin and 4 for a special Co-operative campagin, supporting up to 4 players). This project had a really long production time and I worked on it on side during studies in high school/college.