So here’s pictures from progress of the last few days. I’m busy with irl stuff as well (moving, partying, sleeping) so it’s going a bit slow at the moment…
Rendered in Unreal engine 3 with a fairly simple light set up. I discovered a few tricks regarding lighting to make it pop though. It’s super leet and haxy and A SUPER SECRET… But buy me a beer and i’ll probably tell you.
Same texture, rendered in Maya.
Started building the tunnel entrance asset…
30-40 minutes later…
10 minutes later
And the finished high poly. Going to take skew a few bricks next, rotate ’em and just make it a little more twisted. Then I’ll be taking the lowpoly mockup version and take it into into Mudbox and make it into Grut-mesh.