Smell lovely, don’t they…
Pictures, pictures pictures. First out is a screengrab from Unreal engine 3 with the low poly asset using a temp diffuse texture and first bake from the highpoly. Gonna have to rebake it cuz of stretching but it shows some progress.
Diffuse looks like crap atm, just threw on a random rocktexture from CG texture so that is subject to change
Below are a few screengrabs from maya after having baked the second peice.
wip wip wip