I just finished reassembling the model using the Uvmapped and optimized modules. Turns out I optimized away around 800 polygons in the process of unwrappin and optimizing! I also added holders for the team flags that will be on the buildings along with the actual flags.
There are always minor stuff you miss when you’re in the midst of modelling like unneeded faces, and the like along with stuff that just wasn’t built in a clever way but that has now all been taken care of.
So: the model is now modelled, UV’s have been unwrapped and mapped into a single uvmap and I can only come to the conclusion that I’m quite a bit ahead of schedule. My part of the production for a single building in this project was calculated at 15 days and so far I’ve actually spent about 3 days on actual production. 2 of 3 elements, modelling and uvmapping have been completed within that time frame and now only Texturing remains.
I’m not 12 days ahead of schedule though. Last week when I realized I had managed to finish the workload of the entire week in two days I skipped town. I went to Stockholm and partied with a few friends, got drunk out of my mind and danced until my legs ached and then the weekend was spent with my girlfriend, mending a hang over and being generally lazy.
Yesterday was all spent on the milestone in university so I got nothing done so today I worked on the project for the first time in almost a week and I managing to get both unwrapping and uvmapping done, something I had scheduled as two days worth of work.
It’s been a good day!
I’m not gonna start texturing tonight though. I’ll spend tonight relaxing and just chilling and get back to it in the morning.